
Skulls are divided by their types-such as Power or Speed-and certain items you can find in the game will enhance skulls of a certain type, or give enhancements for the number of skulls you have, and other subtleties. The Jester also has a special attack that throws a multitude of daggers from the air, damaging enemies in a wide swath on the ground. Every third tag results in an explosion that deals extra damage as well as splash damage. The Jester skull lets Skul throw daggers that tag enemies. Two skulls, five items and one bad mammajamma.įor example, the Spear skull equips Skul with a dashing charge that deals extra damage and moves him through enemies to help him maintain an effective position. You can hold up to 2 at a time, and switching between them can unleash special attacks. Equipping a new skull will give you a new weapon set, new moves and in some cases radically change Skul’s appearance. The skulls are imbued with the skills and abilities of their original owners. He has the ability to switch out his default skull for a variety of alternate skulls he finds throughout the game.

The protagonist (Skul) is just a skeleton, after all. Skul’s SkullsĪs you might expect, skulls are a common theme in the game. You know… like a beat-em-up.īut that’s not to say Skul is a traditional, arcade-style beater. It’s very pink in the castle.Īnd while there are some elements of platforming, Skul’s gameplay is based much more heavily around keeping your enemies from overwhelming the protagonist and deftly jumping and sliding to position Skul for the most efficient hits. So when I requested a review key for Skul, I was expecting exactly that: A platformer. It’s nothing personal, just that the owner of the site ( me) has a particular soft spot for retro-style platformers. It’s no secret that pixel platformers get preferential treatment on this website. Skul: The Hero Slayer adds a couple of missing elements to the mix and has created a game that has the intensity of a beat-em-up with the precision of a platformer and the depth of an RPG. For me, Souls games and beat-em-ups both tend to feel repetitive and button-mashy. To be totally frank with you, neither genre is one I typically play or enjoy.
