
In any case, I cant think of any strategy game in the App Store that comes even close to it. Although we might worry of its future in case Blizzard Entertainment decides to file a case of copyright infringement on the game. Overall, Gameloft has pretty much wowed us with their iPhone rendition of StarCraft, Starfront: Collision. Powered by the iPhone’s good graphics engine, Starfront: Collision gives its players some decent visuals as they muster out all their forces in defeating their opponents. The graphics are pretty impressive and has some stark resemblances to the StarCraft franchise. The game does sport a multiplayer mode where you can either team up or compete of up to 4 players in a massive touch screen brawlfest. While you would predict In terms of depth and content, the game doesn’t go beyond the “conquest” platform as you just simply build and build until you have enough units to form an army that would overpower the opposing forces. You simply tap on a unit, choose a designated action and you’re on your way to victory. And although at first I was pretty sure that a touch screen would not be viable for the numerous complexities of the genre, Gameloft has cleverly pulled it off as the controls are simple and intuitive enough for the players without sacrificing the essential controls that make the game fun. The game is everything that gamers love from real time strategies. In Starfront: Collision, you get the chance to play as three races: the Humans ( the Consortium ), an insect-like race called the Myriad, and mechanical beings known as the Wardens. There’s only one way to settle these many disputes… war. This is Starfront: Collision.Ī valuable mineral called Xenodium is up for grabs, and three races are on a collision course to ultimately control it. Though it’s definitely a great game for those who are looking for an alternative RTS title for their iPhones. Well, people can’t exactly say it’s their own because it pretty much resembles Blizzard Entertainment’s StarCraft title. And Gameloft took advantage of the uprise roaring across the gaming industry by concocting their own RTS. The arrival of StarCraft II was definitely a saving grace for the genre as it revived a gamer’s lust for RTS action. RTS games certainly began to lose its luster despite the rise of WarCraft III, and many gamers began shifting to the easier titles of social network gaming or to intense, content driven genres ranging from first person shooters to MMORPGs. With amazing titles such as WarCraft, Dune, Red Alert and of course StarCraft, a lot of people thought that the genre would become big in the following years or even decades. Graphics are clear and crisp but the important point to note is that all units are visually distinct and easy to recognize.The real time strategy genre has been around for decades now, as games carrying the category went on a rise specifically during the mid 1990s to early 2000s. After all, you aren’t really enjoying an RTS unless you’re kicking yourself over all the things you could have done differently.
#STARFRONT COLLISION REVIEW TV#
Once the action is over and the dust has settled, you have the option to save the replay which can be found under Action TV on the main menu. Ranks include at least Bronze, Silver and Gold with the highest ranked players’ scores being shown online. 2 matches as well as unranked custom and free-for-all matches. The cap starts at 24 but with two upgrades may become 40 which feels comfortable for a game of this small magnitude. Deceit and betrayal rise to the surface after newlyweds (Frank Grillo, Jaimie Alexander) survive a deadly car accident in the Moroccan desert. Supply refers to the number of units that may be produced. You will encounter cannon rushes, proxy buildings, resource harassment and all-out max-supply armies. Multiplayer is viable as there seems to always be around 40 to 60 people playing online.

The campaign also includes cutscenes to further the storyline.

Be warned though, being told to destroy a base usually just means its worker-producing facility rather than every building. The campaign has a variety of missions including escorting a unit, defending a point of interest for a specific time, killing a certain building/base and even a tower defense map (my favorite). Players can choose between the 16-level single-player campaign or jump into multiplayer. But there are rally points and the choice between patrol, attack-move, just move and focusing on an enemy unit or building.
#STARFRONT COLLISION REVIEW PC#
Micro is limited compared to the PC with no waypoints and a sometimes slow response time from the units.

Controlling the units using the touch screen can be awkward at first but is nevertheless reliable enough to get used to.
